So Let's Talk Back 4 Blood....
This game had so much potential but from the moment you start controlling a character, the problems begin to show. We all know the developers worked on L4D but to put that in the marketing means people expect a L4D successor. Especially 13 years out from the first game. This game is not, AT ALL a successor to L4D. This could honestly be because of the publisher WB Games. L4D was published by Valve which in turn gave the developer access to the Source Engine. Source is what most of us who played L4D and its sequel grew up on. So of course we are going to see major differences and are going to extremely criticize them using a different engine and it not being good. I've never been a fan of Unreal Engine but it is popular so I gave it a chance for this game. I wasn't impressed. At all. This game looked like it was put together by Amateurs.
My personal experience was the controls were way too shakey. I couldn't aim straight at all. I went melee through the whole first level because of how rough the gun play was. I didn't even attempt to go any farther. This is just not a "Left 4 Dead" successor like it was hyped to be.