This game is great - it's fast paced and three dimensional. The burst potential of some builds is pretty ridiculous as others have pointed out, but that is part of learning how to play and what gauntlets works best off each other. I just wish the match making was quicker and there was a way to indicate another mage was casting nearby as tracking enemies can get difficult at times with the elevation changes. Some of the runes are really useless, like shadowstep, springstep or rush. Other runes are vastly overpowered like invisibility, or featherfall. These need to be balanced a little better to offer some build variety. Most matches end with whoever has featherfall being the winner.