I would rate "Lake" a 4.5 if there were fewer errors in the game. The dialogue was slightly inconsistent - but in an odd way that is true to life, I suppose. I was annoyed that I couldn't meet more town inhabitants and that so many deliveries ended with a mere "drop package". I did not take liking to the fact that we could not influence whether Angie stayed or left - and that the only way to end up with her was to take a spontaneous RV-trip around America. There wasn't enough exploration of the arc of Meredith and Robert's relationship - he was cold throughout all of their engagement, so the only reason for them to pair would "boil down" to desperation. Most of their connection was over work-related issues. I felt like the days could have been longer and filled with less deliveries and more cutscenes, if they were story-focused and enhanced the narrative of Meredith's life in Providence Oaks. I felt as though there wasn't enough range in the adversity that Meredith faced upon revisiting PO. I wish the game was also "open house" - at least in Meredith's house, or the people she interacted with daily. Also, Meredith most definitely needed a "run" mechanism.
The positives do, however, much-outweigh the negatives. The environments were so beautifully crafted, as animated as they may be. I appreciated the differing weather over the 2 weeks. The sky rarely ever looked the same. The details were quite well-thought-out; I love how cars will pass you in the street when you park inconsiderately, or how you can only drive speedily through non-residential areas, and the fact that you cannot crash into residents, which is oddly humorous. In my playthrough, I had not found any two characters who looked the same - a neat detail. I also appreciated the two or three "f-bombs" that were dropped. It made the game feel a little more adult-like. Meredith could also have a condescending and sarcastic demeanour with characters, which I felt was very much in order. The characters that were developed were charming. Angie was quirky - as were Mildred, Kay, Maureen, June, Lori, Steve, and Frank (I didn't take much of a liking to Robert. He felt superficial). Unfortunately, there was not enough reason or substance in the two-week-span of my stay to make me regret leaving Providence Oaks, so it was back to the city for me.