...Not sure why you can't simply honour your promise and give your daughter to the barbarian king, as promised. Preventing the siege in the first place seems like the smartest option - so why isn't it immediately available as an option? Am I the King? Or am I railroaded into a script?
Point and click movement is slow, and adds nothing to the game play except waste time. You should be able to visit locations instantly, considering that it is not an action game, but a decision based one.
Too many decisions are strongly one thing or another, with no nuance or intelligent or creative problem solving available. There's no real choice other than yes or no, and sometimes you are forced into only one choice.
You should not be assigning Generals, you should be allocating troops towards search/rescue mission, and the like.
Why is the kingdom such a run-down trash heap? What's the king been doing for the previous dozen years, or so?
The mumbling, quasi-grunting that passes for character vocalisation is annoying.
What's the excuse for 16 colour graphics when it plays in HD resolution?
There's a very negative, depressing vibe to the game, which feels like it must have been made by a Japanese studio .
Some will like it, but as you don't have any actual agency in the game, I don't see the point.