This Game has been amazing, and not in the aspect of its total amount of being amazing but it truly was amazing.
I dawned the Javelin since day one, and will continue to do so.
I also understand why people have been complaining.
Between Loading Screens, loot drops and everything in between,
This game feels too much like a MMORPG, but a very limited version.
In the days where these types of games are doomed to fail since people no longer really play these games, I also feel the player base in the current market cannot or do not know how to play video games at a higher level.
Complaint about loot drops, bosses requiring time to beat, loading screens and glitches.
Loot drops are similar to MMORPG. But players want it quicker and easier. That was the problem but players seem to have blamed the creators.
Bosses are actually hard. Way too many players can't stand the heat and didn't want to leave the kitchen, so to speak.
I welcomed the actual challenge of the game.
Loading screens, if you want to think about it, such detail on the entire screen was inevitable. I understood it. Others do not. For their impatience, the game failed.
Glitches, those only happened when players tried to do too much. I personally have only ran into a few glitches, mainly the one of unable to finish a mission. but even if I quit the mission, I was still rewarded with loot.
Unclaimed complaints heard was unable to switch gear in the middle of the game. Again that made the game challenge the player. But the new set of gamers these days, don't like the challenge, and refuse to.
Poor gamers will complain the most, and they will essentially kill all the games.
Thank you Bioware for making a great game. A game that was truly "hard" when you place the difficultly as such. I will continue to play.