I loved the art, style, and music of the game as well as both the security and resistance storylines. It's easy to sympathize with the plights of both groups and circumstances leading to the point where the game begins. The name 'Brink' is a reference to the society being on the precipice of all-out civil war. The game had so much potential if only Splash Damage got their act together and fixed the many bugs and issues that plagued the game. Such not being able to finish the security storyline because there are a few missions paramount to completing it, where the NPC teammates are only concerned with taking the health command posts (even after having all the health command posts). It didn't matter the difficulty setting or the console playing on, this was an AI issue associated with that storyline. So my game remains half completed to this day and didn't encounter this problem with the resistance storyline.