Extremely short and half-baked story for an expansion. Enormous amount of bugs, which cover everything from class balance to crafting materials. End-game is seriously lacking. From the disappointing drop rates in Undercity and the Citadel, to the disappointing ratio between Masterworking material drops and Masterworking material requirements. "End-game" gets bogged down to the player desperately running around for hours, farming LOW LEVEL materials, only to spend them in few minutes trying to get a good Masterwork and ending up with nothing. And the main Masterworking materials ratios are no exception from the disappointment theme. Basically, they left the same mat requirements, that Season 5 had, but significantly lowered the drop rate of all required materials. It's really bad, and the bugs on top don't help at all. Sad condition for the game. Any good things? Well... The game still looks amazing and SOME class builds are fun to play, smh.