This paragraph from the ign review of this game entirely sums up my frustrations:
"The moments I did get stuck were very rarely because a puzzle was too โhard,โ but because the interactable nature of something just wasnโt made clear. There is a helpful built-in hint system I had to consult a couple of times, but doing so almost always made me go โOh, I literally didnโt know I could interact with that,โ rather than offering a moment of clever realization."
Some great bits with some infuriating bits that weren't to do with problem solving, just to do with a lack of clarity about what was and wasn't intractable.