Rainbow Six: Siege is a masterclass in how to take a decent idea and ruin it. On paper, it’s a tactical shooter with strategy, destruction, and team play. In reality? It’s a glitch-ridden, unbalanced nightmare where half the time you’re fighting bugs, not enemies.
The hit registration is a joke, servers feel like they’re running on a potato, and Ubisoft’s idea of “balancing” is throwing darts at a board. Operators swing from useless to completely broken, and updates often make things worse instead of better.
The community doesn’t improve the experience either — toxic players, team-killers, and people more interested in griefing than teamwork. You’ll spend more time watching a replay of how you died in the dumbest way possible than actually enjoying the game.
Instead of fixing long-term problems, Ubisoft milks players with overpriced skins and season passes, making Siege feel more like a cash grab than a serious game.
Final Verdict: 1/10 — Siege is less a game and more a frustration simulator. Avoid it unless you enjoy wasting your time.