Halfway into the game heres my notes:
Lots of recycled material (enemy, boss), unrealistic boss composition, unneeded damage overdealing, music is hella boring, recycled themes (scenery), too many conflicting mechanics, no explanation for gameplay mechanics (how things are supposed to work), no grace period for new mechanics, sloppy mapwork, lots of **downtime**, too focused on enemy rushes and bosses rather than the actual lore like its predecessor.
Just my notes for now, may be subject to change in the future and i progress past about half way into the game but for now. Was impressed for the first 20% of my playthrough but then got **extremely** bored and **fast**