For a game that’s in its beta stage I think it’s really promising based off what is has shown just so far. Has a couple of things that could be added that would make it better and difficult in the right way. But this is to be expected when a game of this caliber is taken on. That is of course why they are doing early access. Just a couple of my suggestions: if possible, add some sort of exit that leads from the last room in the dungeon back into the outer world, so things like leaving the dungeon aren’t time consuming. Maybe add an in town map or the likes because it did take me a little bit to find the in town elder. I did skip pass the bartender but whose to say others won’t do it as well. A vendor who sells enchanted stuff would be cool, although I’m sure the creators have already thought of that. It would be cool to see the environment outside of town have more random events than just enemies and animals. I thought the prologue was really well done and showcases the game. I love the idea of skill trees in this type of rogue-like, it makes it feel really unique. I’m so curious to be able to explore what the other skill trees to offer (the current ones are already pretty good), but I’m even more excited to see what move combinations they come up with to create enemies out of. I’ve seen this game get a lot of bad slack and I don’t think deserves it. I think that kind of goes with any difficult game though, as this game is extremely unforgiving. You have to know your limits as a fighter, but this is the game’s premise. I love all the different items and equipment, and I can’t wait to see what all the enchantments are. Overall really love this game and look forward to the progress of the developers.