⭐ 1 out of 5 stars
“A Post-Apocalyptic Masterpiece… Buried Under Self-Indulgence and Filler”
As a fan of the original game, I approached The Last of Us with cautious optimism. And for a moment—just a moment—it felt like something truly special. The first episode was gripping, the visuals were top-tier, and Pedro Pascal carried emotional weight like a seasoned pro.
Then... it all began to unravel.
What follows is a series that squanders its potential with filler episodes so excessive, you start wondering if HBO secretly wanted to adapt The Walking Dead again, only slower. Whole episodes wander off into irrelevant backstories and minor character side arcs that contribute absolutely nothing to the central narrative. The pacing? Glacial. The payoff? Often nonexistent. If you enjoy watching side characters develop just in time to disappear forever, you’re in luck.
Worse still, the show indulges in graphic scenes that feel shoehorned in for attention, not storytelling. I’m referring in particular to lesbian encounters that are not only unnecessary but wildly over-the-top, breaking the tone and focus of the series. This isn’t about who loves who—it's about how clumsily and provocatively it’s shoved into the viewer’s face under the guise of depth. It’s neither tasteful nor meaningful—just distracting and painfully try-hard.
What should’ve been a tight, emotionally charged journey between Joel and Ellie turns into a dragged-out, unfocused mess, with more screen time given to side quests than the actual core story.
The Last of Us could’ve been the next Chernobyl or Breaking Bad in terms of television excellence. Instead, it's a textbook case of how overconfidence, agenda-driven writing, and lack of narrative discipline can ruin a brilliant premise.
Watch the first couple of episodes, then skip to the finale. Or better yet, play the game—it’s still the best version of this story by far.