Where to start with this one. The concept is okay but the execution leaves much to be desired.
There are plenty of bugs with the Xbox versions as it doesn’t pay to save progress before a mission. Restoring after the mission starts bugs out the game and the mechs, missions, and pilots you previously could buy (but may not be able to afford yet) disappear; including the mission you just played before restoring to the save point. Aiming is a bit glitchy as it will lock on to targets behind mountains that of course can’t be hit.
For gameplay, it also feels like it was rushed to market. Voice actors significantly overact and the dialogue is very limited with the same lines just getting repeated over and over. Each mission feels like the exact same mountainy landscape with limited variations in trees, time of day, and whether the mountains are volcanos.
It feels like they wanted to make a big game with lots of complexity but ran out of time and money so ended up releasing what they could pull together. The story part of the missions take a lot of time to work up to with the same grind of missions over and over to work up funds to by or salvage mechs and weapons to prepare for the significant leap between difficulty of each story mission (lvl 7 jumps to for the next story mission lvl 17 and so on). Eventually you can find patterns to build up resources but it truly is a grind. Gets discouraging when the large leaps of difficulty get repeated and you start realizing how much of a repetitive churn the story requires by playing mission after mission to prepare for that next story challenge.
Music is also very repetitive and feels like there are no more than five tracks in the entire game. This adds to the repetitive feel of the game.
Moving up, they do have some interesting mechs and weapons that become available.
It was nice to see the franchise continue but the actual game leaves much to be desired. Unfortunately this looks and feels more like a good mobile game but not a console/PC game.