Good game. And for once Bethesda actually managed to make a game that functions, unlike Oblivion and Skyrim that are so riddled with bugs it's an embarrassment to QA testing.
In this game, I like the smart use of different attacks to gain different benefits...it almost becomes a rhythm game...very fluid and exceptionally well done. It also has an amazing soundtrack and has retained the wonders of the original weapons. The plasma gun...heavenly as always...the sound it makes takes me back to being 10 years old.
Why 2 stars? This game lost 3 purely based on the amount of platforming. Original Doom was about fast, unrelenting, uninterrupted combat. That sat at its core. Having to double jump, dash, dash every 5 minutes...or having to climb, back jump, wait for timed this and timed that...it ruins the flow. Honestly, I'm not sure what the dev was thinking on this front. We want to rip and tear...if we wanted to pause to wait for the perfect timing to hit an up and down platform before executing multiple other steps to succeed, we'd play Crash Bandicoot, not Doom.
If you're going to make a platforming game out of a notorious fast-paced shooter, at least nail traversal, but it fails on that front too.
Lots of things I love about this game and lots of great ways they built on the original (hurling a grenade into the mouth of a cacodemon is my new favourite thing), but if you're looking for an authentic experience...be prepared for that authentic experience to be interrupted by a lot of pointless platforming that feels wildly out of place to anyone who played the original.
Bethesda: if it ain't broke...don't try and fix it.