Thief (2014) is a reboot of the original franchise. It features engaging first-person stealth gameplay and a less-than-engaging story. Although the game has many positive aspects, they are watered down by minor issues, some that could have been patched a long time ago, but for some reason, until today (2024) - ten years after the game's release, they weren't.
Some of the aforementioned issues include sound bugs and performance or graphical downsides. A perhaps more serious problem that would equally require a more severe solution is the difficulty of navigating the game's main map, the one where you spend your time while outside missions, called "The City" (which is, honestly, an uncreative title for a fictional setting). Doing side missions through The City can be frustrating due to inadequate level design, which leads to inaccurate mission markers and hard-to-identify paths that should be obvious to the player.
However, although it can make your playthrough less enjoyable than it should be, it does not make playing the game impossible or infuriating. It is possible to have a great time exploring the stealth mechanics and trying different play styles to complete missions (which can vary between a ghost, non-lethal, or lethal gameplay).
Thief's gameplay is the game's strongest trait, making the title very attractive to enthusiasts of the stealth genre. Players fond of the supernatural will be delighted to encounter horror elements at specific points in the game, a callback to the original trilogy.
In summary, Thief (2014) was a promising game that delivered flaws that needed to be corrected but weren't. - a grave mistake in quality control. But even with such flaws, the game can still be appreciated by stealth fans, almost as a hidden gem in the genre. If you are not intimidated by the downsides, as I pointed out in my review, you should get Thief once it enters a sale or promotion.