Excellent resource for any Dungeon Master looking for ways to either create a campaign or supplement an existing one! A fresh breath of air into some of the game's classic adventures, this will serve any DM well. This was an excellent source of inspiration!
My one complaint, however, is that the book's suggestion to link the adventures together by having strangers in the tavern give the party new plot hooks, seems a bit contrived, and will not create any sense of cohesion or lasting consequence between the stories. Of course, if only a few of these adventures are to be used this is not an issue, but if anyone wants to use the adventures as a single campaign, I would suggest linking the adventures somehow, giving clues for following adventures in all of them, such as making a bigger deal of the dwarven scrolls in the Sunless Citadel, etc.
Overall 9.5/10 with very high replayability.